Performance: Regardless of the game, ray tracing performance is affected by three things: In Control, Ray-Traced Reflections override Screen Space Reflections to deliver this experience. And because rays reach most game elements, virtually everything can receive reflections or be reflected onto other objects and surfaces, creating lifelike scenes that were previously impossible to render. This enables 360 degrees of reflectivity, as well the reflection of off-screen and occluded detail. With ray tracing we can fix this, because unlike screen space techniques that can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character and camera, and can accurately represent objects outside and facing away from the camera's view. But without this subtle reflectivity, which we observe every waking minute of every day, immersion and realism in games is greatly reduced. Look around you right now - aged hardwood floors reflect light and show coarse object reflections rough white walls reflect light and pretty much anything that isn’t matte black to some extent reflects light and/or detail. Much of our world is to some degree reflective. Performance:In most instances, only a few frames per second separate High and Medium Global Reflections, though when switched off it does deliver a big boost, albeit at a heavy cost to image quality. Image quality is bolstered to a considerable degree, and shiny, metallic surfaces and objects are fully reflected on glossy floors and other reflective surfaces. With regards to Global Reflections, Ray-Traced Reflections almost entirely replace the effect's approximated specular shine and reflected detail with fully ray-traced, highly accurate reflections. If there should be visible detail beyond a ray's reach, we blend the game’s pre-baked volumetric global illumination with ray tracing, resulting in high-performance hybrid ray-traced gameplay.
If you watched our Tech Explainer near the beginning of the guide, you'll know that we trace rays a finite distance across a scene - a logical approach that maximizes the visual benefit, enhancing prominent game elements, while keeping ray-traced effects performant. With ray tracing enabled, you'll experience a new benchmark in dynamic graphics, which simply couldn't be attained using traditional rasterized techniques.įinally, let's chat about ray tracing. In Control, much of the environment is destructible, and enemies abound, causing constant changes to lighting, shadowing and reflections. And when your movements, attacks and actions are constantly affecting the appearance of the world around you, you feel more connected to the gameplay, as if your actions are having a real impact. Ray-Traced Debris: Destructible objects can enhance and can be enhanced by other ray-traced effects, further improving graphical fidelityĪny form of ray tracing improves image quality immensely, but by employing multiple ray-traced effects simultaneously, nearly everything gains lifelike realism.Ray-Traced Indirect Diffuse Lighting: Accurate real-time lighting enhances every scene, with diffuse light bouncing from nearby illuminated surfaces, causing subtle but realistic color bleeding.Ray-Traced Contact Shadows: Existing shadows are enhanced with lifelike detail, and entirely new shadows are rendered.
#Nvidia 3d settings guide windows#
Ray-Traced Transparent Reflections: In a world first, detail is dynamically reflected on transparent windows.Ray-Traced Reflections: Surrounding detail is reflected with unparalleled accuracy and fidelity.From the second you start playing Control, you'll have the option to enable five real-time ray-traced effects that greatly enhance image quality and immersion: